Find me on:

LinkedIn

itch.io

Letterboxd


Contact: [email protected]

Available for work. Hire me to design your experiences, direct creative projects or manage vibrant communities. [email protected]

I’m a designer whose work centers on building a cheekier, more humanistic relationship with ourselves, each other and the world at large. By way of renewal, I’ve just completed my studies in Interactive Media and Game Design at the University of Southern California. Previously, I’ve held positions at Riot Games, 2K Games, Electronic Arts and others where I’ve honed my skills in community management, product leadership, and cinematic design. I live in Los Angeles.

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Current/recent work


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I’m currently a part-time development intern at SpectreVision, a film production company known for its focus on boundary-pushing, genre-defying content. My background in game design and cinematic storytelling helps inform a unique approach to developing immersive narratives.


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Don’t look (away)

I coded and co-designed a submission for this year’s Game Maker’s Toolkit Game Jam where altering the frame or perspective changes what exists in the world, exploring the concept of object permanence. Ranked 30th for creativity out of 7,600 entries.

Play here: https://dpadr.itch.io/dont-look-away

“Emoes” (capsules) are the emotions that the player must wrangle

“Emoes” (capsules) are the emotions that the player must wrangle

Model Professor

I’m currently producing the post-production process on an experimental short film about the role of humans in a time of AI ubiquity. The film explores whether people are becoming more like AI, presented in a poetic style that blends CGI (game engine generated) sequences with traditional narrative elements.

Project: Yosuke

I'm developing a game collection and community platform designed to broaden critical discourse around games and enhance gaming literacy. Through this project, I aim to introduce players to diverse and meaningful forms of play, fostering vibrant communities centered around these experiences. Ultimately, the goal is to challenge conventional perspectives on games and create spaces for deeper engagement and conversation.

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Prism of You

I’m currently prototyping the core gameplay systems for Prism of You, a simulation game about emotional regulation. The game immerses players in a toy model of a mind that allows for playful experimentation with different strategies for taming emotions.

The project aims to shift limiting attitudes about emotions by encouraging players to perform strategies that contradict stereotypical attitudes towards emotions, such as mindful acknowledgement of emotions instead of suppression or avoidance.

Evie’s (our AI character) perspective as she synthesizes data

Evie’s (our AI character) perspective as she synthesizes data

Game Design


I aim to leverage play, community, and reflection to build more humanistic connections through interactive media and games. I also value humor as an antidote to pure rationality and strive to keep that alive in my work.

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BASEBALL RISING

BASEBALL RISING is a 5v5 online multiplayer game that challenges players to build and maintain a game of baseball in an unforgiving prehistoric environment. Developed as my thesis in USC’s Interactive Media program, it emphasizes essential acts of play by allowing players engage in a BYOG (Build Your Own Game) experience.

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My Future Self

My Future Self is a series of interactive experiences developed in partnership with the Children’s Hospital of Los Angeles for a National Institutes of Health (NIH) funded intervention. Youth get to experiment with different communication styles, practice emotional awareness and learn about family planning.

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Oodee’s Passion

Oodee's Passion is a surreal coop crafting game designed to encourage cooperation and intentional play. In it, each player has asymmetrical perspectives and abilities, pushing players to rely on each other.

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Botanica

Botanica is an AR meditation app that rewards you with moments of calming faux nature when you put down your mobile device. The project uses various smartphone sensors (camera, microphone, accelerometer) to create an experience that helps us rethink our relationship with technology.

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headbonk

headbonk is a one-button experimental game that combines katamari-like collection and endless runner platforming.

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Tofu Tower (トウフタワー)

A collaboration with students from Tokyo Gedai university, Tofu Tower aims to tackle questions around gentrification and displacement using an absurd and playful central character — a living apartment building. Through the game’s simple mechanics, we wanted players to experience the powerlessness of losing their home and discover resilience by building a community to push back against overwhelming force.

Community @ Riot Games


My approach to community focuses on fostering meaningful connections by creating authentic, player-first initiatives that drive engagement and trust. I align community needs with company goals to enhance player experiences and sentiment.

‘League Community’ Channel Trailer highlighting original content, community collaborations and more.

‘League Community’ Channel Trailer highlighting original content, community collaborations and more.

At Riot Games, I expanded the vision and reach of the League of Legends community, building a content ecosystem that engaged millions of players. I led content teams and launched community initiatives that generated over 100 million minutes of viewership, while improving player sentiment across key performance indicators. With an annual budget of $3 million, I produced an 80-episode web series and designed a multi-tiered influencer program, directly impacting company-wide community philosophy and best practices.

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Game Credits