Find me:
I’m a multidisciplinary game developer. I’ve held positions at Riot Games, 2K Games, Electronic Arts among others where I’ve honed my skills in design, product leadership, community management, and cinematic design. I have a degree in Interactive Entertainment from the USC School of Cinematic Arts.
I live in Los Angeles
Glitch City LA
I'm a member of Glitch City, a longtime coworking space and collective for independent game developers and digital artists in Los Angeles. Glitch City has been home to creators behind games like Donut County, Hyper Light Drifter, and Wildermyth, and it continues to be a hub for artists pushing the boundaries of interactive work.
Evie’s (our AI character) perspective as she synthesizes data
Spectrevision
I was a Development Intern at SpectreVision, a film company recognized for championing bold, genre-defying projects. I contributed to the development process by pitching IP for adaptation, evaluating scripts, and supporting narrative exploration.
Game Design Instructor @ TUMO LA
I’m joining TUMO’s new Los Angeles center as a part-time game design workshop instructor. TUMO is a global network of after-school programs where teens explore creative and technical disciplines like animation, robotics, and game development. It’s the kind of program I wish I’d had access to growing up where young people are encouraged to learn at their own pace, follow their curiosity, and get support from mentors when they need it.
Playetesters checking out my multiplayer game
Model Professor
I’m currently producing the post-production on an experimental short film about the role of humans in a time of AI ubiquity. The film explores whether people are becoming more like AI, presented in a poetic style that blends CGI (game engine generated) sequences with traditional narrative elements.
‘League Community’ Channel Trailer highlighting original content, community collaborations and more.
‘League Community’ Channel Trailer highlighting original content, community collaborations and more.
At Riot Games, I expanded the vision and reach of the League of Legends community, building a content ecosystem that engaged millions of players. I led content teams and launched community initiatives that generated over 100 million minutes of viewership, while improving player sentiment across key performance indicators. There I produced an 80-episode web series and designed a multi-tiered influencer program among other efforts, directly impacting company-wide community philosophy and best practices.
As the moderator of r/CulverCity, I’ve helped grow and steward a hyperlocal subreddit into a vibrant, respectful community with over 160,000 views per month. From local politics to coyote sightings, and our share of spambots, this side project has become an active exercise in community management at the grassroots level. Applying my experience in player engagement and moderation, I’ve designed policies and fostered discussion norms that prioritize inclusion, civility, and transparency. It’s an ongoing, real-world extension of my professional practice—where platform dynamics, user empathy, and scalable moderation meet.
I began my career in the games industry through cinematics, where I combined my passion for film with interactive storytelling. Over the years, I’ve led teams and managed large scope cinematic projects, creating scripted sequences, directing actors, and overseeing motion capture and animation pipelines. My work has spanned everything from large-scale real-time cinematics to trailers produced with limited tools, always focusing on delivering emotionally resonant and visually compelling experiences that bridge gameplay and storytelling.
Led the delivery over 40 minutes of real-time cinematics on The Bureau
Led the delivery over 40 minutes of real-time cinematics on The Bureau
Designed cinematics and created trailers and gameplay sequences using cinematic pipelines and in-engine tools
As a game design my work centers on building a cheekier, more humanistic relationship with ourselves, each other and the world at large.
An emotional sandbox simulation where the player's goal is balance. Identify, engage, and express eccentric alien creatures that represent human emotions.