Find me on:

LinkedIn

itch.io

Letterboxd


Contact: [email protected]

I’m a designer whose work centers on building a cheekier, more humanistic relationship with ourselves, each other and the world at large. I’ve held positions at Riot Games, 2K Games, Electronic Arts among others where I’ve honed my skills in product leadership, community management, and cinematic design. I have a degree in Interactive Entertainment from the USC School of Cinematic Arts. I live in Los Angeles.

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Recent work


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Glitch City LA

I'm a member of Glitch City, a longtime coworking space and collective for independent game developers and digital artists in Los Angeles. Glitch City has been home to creators behind games like Donut County, Hyper Light Drifter, and Wildermyth, and it continues to be a hub for artists pushing the boundaries of interactive work.


Evie’s (our AI character) perspective as she synthesizes data

Evie’s (our AI character) perspective as she synthesizes data

More work

Game Design Instructor @ TUMO LA

I’m joining TUMO’s new Los Angeles center as a part-time game design workshop instructor. TUMO is a global network of after-school programs where teens explore creative and technical disciplines like animation, robotics, and game development. It’s the kind of program I wish I’d had access to growing up where young people are encouraged to learn at their own pace, follow their curiosity, and get support from mentors when they need it.


Playetesters checking out my multiplayer game

Playetesters checking out my multiplayer game

Model Professor

I’m currently producing the post-production on an experimental short film about the role of humans in a time of AI ubiquity. The film explores whether people are becoming more like AI, presented in a poetic style that blends CGI (game engine generated) sequences with traditional narrative elements.


Community


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‘League Community’ Channel Trailer highlighting original content, community collaborations and more.

‘League Community’ Channel Trailer highlighting original content, community collaborations and more.

At Riot Games, I expanded the vision and reach of the League of Legends community, building a content ecosystem that engaged millions of players. I led content teams and launched community initiatives that generated over 100 million minutes of viewership, while improving player sentiment across key performance indicators. There I produced an 80-episode web series and designed a multi-tiered influencer program among other efforts, directly impacting company-wide community philosophy and best practices.


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As the moderator of r/CulverCity, I’ve helped grow and steward a hyperlocal subreddit into a vibrant, respectful community with over 160,000 views per month. From local politics to coyote sightings, and our share of spambots, this side project has become an active exercise in community management at the grassroots level. Applying my experience in player engagement and moderation, I’ve designed policies and fostered discussion norms that prioritize inclusion, civility, and transparency. It’s an ongoing, real-world extension of my professional practice—where platform dynamics, user empathy, and scalable moderation meet.

Game Design


Prism of You

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An emotional sandbox simulation where the player's goal is balance. Identify, engage, and express eccentric alien creatures that represent human emotions.

Baseball Rising

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Baseball Rising is a 5v5 online multiplayer game that challenges players to build and maintain a game of baseball in an unforgiving prehistoric environment. Baseball Rising emphasizes essential acts of play by allowing players engage in a BYOG (Build Your Own Game) experience.

Oodee’s Passion

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Oodee's Passion is a surreal coop crafting game designed to encourage cooperation and intentional play. In it, each player has asymmetrical perspectives and abilities, pushing players to rely on each other.

My Future Self

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My Future Self is a series of interactive experiences developed in partnership with the Children’s Hospital of Los Angeles for a National Institutes of Health (NIH) funded intervention. Youth get to experiment with different communication styles, practice emotional awareness and learn about family planning.

headbonk

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headbonk is a one-button experimental game that combines katamari-like collection and endless runner platforming.

Tofu Tower (トウフタワー)

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A collaboration with students from Tokyo Gedai university, Tofu Tower aims to tackle questions around gentrification and displacement using an absurd and playful central character — a living apartment building. Through the game’s simple mechanics, we wanted players to experience the powerlessness of losing their home and discover resilience by building a community to push back against overwhelming force.

Credits


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©️ 2024 David Padrón-Harris